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Beornings are skin-changers that can change into the form of a bear in combat. They focus their wrath while in bear form, choosing to deal grievous blows or bolster their own resolve.
The Burglar is a master of stealth and misdirection. Burglars are able to confound foes with a variety of clever and debilitating tricks. They also excel at attacking from the shadows, allowing them to take enemies by surprise.
The Captain is a masterful leader, a commanding presence who strengthens allies, but is also skilled in the use of arms. Their battle cries strike fear into the hearts of their enemies, while their allies rally to their banners of war.
Their fervour allows them to make increasingly powerful attacks. Champions excel at melee combat and can absorb punishment with their Heavy Armour.
The Guardian is a protector of the weak and defender of those in need. He is capable of withstanding mighty blows and retaliating in kind. The true Guardian stands to the forefront of battle, shielding his allies from the blows of their enemies.
The Hunter is a master of field and forest, unmatched with the bow. Hunters use their survival skills to guide their companions and lay traps for their enemies. Hunters are at their strongest when attacking from a distance, but they are able to defend themselves in melee combat, when needed.
The Lore-master is a seeker of knowledge and a guardian of wisdom. They wield ancient secrets and lore to confound their foes and aid their friends, protecting them against the dark powers of the Enemy.
Mystical linguists and masters of true names, Rune-keepers can heal in one battle and hurl destructive magic in the next.
The Minstrel is the heart of a fellowship, a herald of hope, inspiration, and renewal. His knowledge of ancient songs and lore not only enable him to bolster fellowship morale, but also to provide motivation against the forces of darkness. When the Minstrel is alone, he becomes an intimidating opponent capable of demoralizing foes through an assortment of ballads, cries, and calls.
Wardens are mobile melee combatants who also use Javelins for initiating combat and against ranged foes. Their unique Warden Shields and a variety of defensive skills allow them to stay in the fight longer than most. Basic Warden skills ("builders") build up their Gambits, which unleash special, more powerful effects.
Cooking is essential for the survival for all peoples of Middle-earth - but especially Hobbits. Any adventurer can tell you that travelling with Hobbits can be a tiresome task if proper meals have not been provided!
Farmer crafts food ingredients for the Cook profession, many of the Dye ingredients for the Scholar profession, Crafting Rare Components and recreational pipe-weed for smoking emotes. Farmers can also make some housing decorations such as flowers.
A Forester gathers and treats wood for the Woodworker and boils looted hides for the Tailor. This profession only produces subcomponents for other professions but it is a necessary and vital role.
Jewellers can create rings, necklaces, bracelets, and earrings that can be worn by player characters, tokens that ward off the effects of dread, talismans that enable a Lore-master to attract special pets, and Rune-stones weapons for the Rune-keeper.
As a metalworker, you can craft shields, heavy armour, and high-quality tools. While tools will require additional materials, most armour can be made from a sufficiently large quantity of metal ingots.
Prospectors gather and refine metal ore for the Metalsmith, Weaponsmith, and Jeweller professions. While gathering the ore from resource nodes (also known as mining), prospectors may also occasionally find gems, dye salts or other components that are used in other crafting professions.
Scholars can produce a wide variety of scrolls, potions, dyes, and other useful items. Most materials that a scholar uses tend to show up as treasure from humanoid foes. Materials can also be obtained from artifacts, typically found near ancient ruins using the Track Artifacts skill.
A Tailor produces pieces of light and medium armour that protect the wearer and can provide other bonuses. These pieces range from common rough cloth to the finest Elven silk, depending on the skill of the tailor.
A Weaponsmith can craft metal weapons using bronze, iron, and steel. These include axes and hatchets for throwing in ranged attacks as well as the melee weapons: maces, halberds, daggers, axes, swords, and greatswords.
A Woodworker can produce stout clubs, hammers, staves, and spears for melee use, as well as ranged weapons such as bows, crossbows, and javelins and Instruments for the Minstrel, such as clarinets, drums, harps, flutes, lutes, and theorbos.
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